In the past few days, a server failure occurred at peak time with "Battle Royale" game for PC "PLAYERUNKNOWN'S BATTLEGROUNDS". On this issue, a statement explaining the situation from the development team was released via official Twitter.
According to it, it seems to be the lobby server implemented assuming a maximum of 1 million simultaneous users at the beginning of early access, which is the cause of server failure. The number of concurrent users increased sharply since the end of June, and in July I was working on developing a new server, but the increase rate of users exceeded the development speed, it is said that a failure occurred. Regarding this problem, we are assuming that we will always assume more concurrent users.
Also, obstacles such as server crashes in Asia have also recently occurred. The basic factor here is that we can not cope with a significant increase in the number of concurrent users, but the cloud service used by the development team has evolved into a situation where it is not possible to provide a server It seems to be.
In this regard, we urgently added a new cloud service, but since it was an addition under circumstances where adequate testing can not be done, it has been reported that a certain server is overloaded and crash frequency has increased. We are analyzing the detailed causes and will do our best not to occur.
We sincerely apologize again for the series of obstacles "We are disappointed at the server due to server failure, connection problems, optimization work is in progress, we are making efforts to gradually improve "I commented.
This work which reigns in the game with the most players in Steam. The peak number of concurrent users was 1,668,715 at the time of confirmation at present (October 4, 2017), and 630 thousand of "Dota 2" continued to reign at the top until the appearance of "PUBG" More than 1 million people are exceeded.
As expected it would have been assumed that the development team would be a huge hit so far, even if it wished for it. It may be a severe story that "we should assume such a situation".
Nonetheless, I want you to set up an environment where you can play without obstacles as soon as possible. We are doing our best to solve it, so I'd like to expect it.
According to it, it seems to be the lobby server implemented assuming a maximum of 1 million simultaneous users at the beginning of early access, which is the cause of server failure. The number of concurrent users increased sharply since the end of June, and in July I was working on developing a new server, but the increase rate of users exceeded the development speed, it is said that a failure occurred. Regarding this problem, we are assuming that we will always assume more concurrent users.
Also, obstacles such as server crashes in Asia have also recently occurred. The basic factor here is that we can not cope with a significant increase in the number of concurrent users, but the cloud service used by the development team has evolved into a situation where it is not possible to provide a server It seems to be.
In this regard, we urgently added a new cloud service, but since it was an addition under circumstances where adequate testing can not be done, it has been reported that a certain server is overloaded and crash frequency has increased. We are analyzing the detailed causes and will do our best not to occur.
We sincerely apologize again for the series of obstacles "We are disappointed at the server due to server failure, connection problems, optimization work is in progress, we are making efforts to gradually improve "I commented.
This work which reigns in the game with the most players in Steam. The peak number of concurrent users was 1,668,715 at the time of confirmation at present (October 4, 2017), and 630 thousand of "Dota 2" continued to reign at the top until the appearance of "PUBG" More than 1 million people are exceeded.
As expected it would have been assumed that the development team would be a huge hit so far, even if it wished for it. It may be a severe story that "we should assume such a situation".
Nonetheless, I want you to set up an environment where you can play without obstacles as soon as possible. We are doing our best to solve it, so I'd like to expect it.
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