Hakusuto announced that it will publish the first non-fiction work "Tetris effect" game which distracted the world on November 1 spelling the history of "Tetris". The price is 2300 yen (excluding tax). The author is Dan Ackerman who is an editor of the technology news site CNET and also acts as a technology expert on the television program of the American CBS (translator: Keiori Kobayashi).
"Tetris", which is regarded as one of the most popular games in the world, has sold more than 170 million books in just the regular package version, in the Soviet Union of the 1980s when the Cold War of the east and west was about to end, National Science It was developed by Mr. Alexei Pazitnov, an academy scientist. It was already a major popularity at the time of the 1980s, and it was just a computer puzzle game, but for the Soviet Union it was one of valuable cultural exports to the West. Therefore, the intellectual property rights of "Tetris" were managed by the organization ELORG under the direct control of the government.
In the west, enterprises were desperate to acquire licenses in search of their fallen puzzle game that had the potential to produce huge wealth, but this book was solo one who came to the Soviet Union to contact ELORG · The curtain begins with Mr. Rogers descending to the ground of Moscow. Mr. Rogers' client is Nintendo. Nintendo will release the Gameboy version "Tetris" later and make a big hit, but the acquisition of the license is handled by BPS (Bullet-Proof Software), who is represented by Mr. Rogers, and the secret story at the time is told. Mr. Rogers established Tetris Holding, which collectively manages the copyright of "Tetris" together with Psitonov in later years, is one of the indispensable people to tell "Tetris" exactly.
The Tetris Effect: The Game that Hypnotized the World
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